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Equilibrium of particles
One of the most fundamental concepts within mechanics is that of equilibrium. An object is in equilibrium when the net force (and moment) acting upon it is zero. In M1 we only need to work with equilibrium of forces.
When there is zero net force on an object the object will not accelerate or change direction but will continue to move in a straight line with constant velocity or remain at rest.
Resultant forces are used to find the net force at a point. This will enable you to check whether or not a particle is in equilibrium.
Cartesian equation of a line
Whilst it can be useful to express the equation of a line in its vector form $latex \mathbf{r} = \mathbf{a} + t \mathbf{p} $, it is also important that we are able to describe the line in a cartesian form, without the parameter t.
The expansion of the vector form gives the following general equation:
\left( \begin{array}{c} x \\ y \\ z \end{array} \right) = \left( \begin{array}{c} a \\ b \\ c \end{array} \right) + t \left( \begin{array}{c} l \\ m \\ n \end{array} \right)
If we rearrange these three equations for t we get:
t = \frac{x - a}{l} \\ t = \frac {y - b} {m} \\ t = \frac {z - c} {n}
Setting all these equal, as t is common to the equations, we get the following:
\frac {x - a}{l} = \frac {y - b} {m} = \frac {z - c} {n}
Vector equation of a line
You should already be familiar with the equation of a straight line in a 2D plane as being $latex y = mx + c $. This section takes that work a step further. It allows us to express the equation of a straight line in 3D space in a similar format.
Take a straight line through the point A with direction vector $latex \mathbf{p} $. R is another point on that line. The position vector (from an arbitrary origin) of A is $latex \mathbf{a} $ , and of R is $latex \mathbf{r} $ . The vector $latex \overrightarrow{ \mathrm{AR} } $ is a multiple, $latex t $, of $latex \mathbf{p} $.
It follows that the position of a point R on the line is given by:
$latex \mathbf{r} = \overrightarrow{ \mathrm{OR} } = \overrightarrow{ \mathrm{OA} } + \overrightarrow{ \mathrm{AR} } = \mathbf{a} + t \mathbf{p} $
2 July 2013, Created with GeoGebra
Forces
Force is a vector quantity. This means it has a magnitude (size) and a direction. Force is measured in Newtons (N). Figure 1 shows a 7 N force acting at 45° above the horizontal.
Mechanics 1 Topics
Mechanics 1 has only 5 strands that you need to learn:
- Forces as vectors
- Equilibrium of particles
- Kinematics
- Newton’s laws of motion
- Linear momentum
You are also expected to know the content of C1 and C2.
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Modelling Curves
Unfortunately when you do experiments it is unusual to find that the relationship you are studying is linear. Linear relationships are nice because you can plot them, draw a line of best fit, and use y = mx + c to find an empirical equation to model the behaviour of the experiment in question.
More commonly you will need to deal with non-linear relationships. In C2 you can model curves of the form y = kx^n and y = ka^x. Examples of these forms of graph are shown below:
Distribution Shapes
It is important to be able to describe the general shape of distributions in order to make quick comparisons.
There are three different basic shapes of distribution. The shape can be seen if you draw a histogram or bar chart of the data and look at the general shape that the area covered by bars covers. The three shapes are:
- Unimodal
- Has a single high point, with the distribution falling away at both sides.
- Uniform
- A flat distribution, no point is significantly higher than another.
- Bimodal
- Has two high points, similar to camel humps.
Figure 1: A unimodal distribution has roughly this shape.
Figure 2: A uniform distribution has roughly this shape.
Figure 3: A bimodal distribution has roughly this shape.
Quadratic Equations
The general form of a quadratic polynomial is $latex ax^2 + bx + c $. It is a polynomial of order 2. This means that the highest power of [pmath]x[/pmath] is 2.
When the quadratic polynomial is set equal to 0 you get a quadratic equation: [pmath]ax^2 + bx + c = 0[/pmath]. There are three ways to solve this form of equation algebraically:
- Factorisation
- Completing the square
- Quadratic formula
These are discussed separately on the following pages.
Float
Float is a measure of the amount of ‘spare’ time that is available in addition to the time required to perform a given activity.
There are three different types of float:
- Total float
- Independent float
- Interference float
Total Float
Total float is the maximum length of time available to extend or delay an activity without causing following activities to be delayed. The total float for an activity is calculated as follows:
total float = latest end time – earliest start time – duration
Independent Float
Independent float is the amount of spare time that is only available to one activity. If the spare time available to one activity could also be used for another activity then it is not independent.
independent float = earliest end time – latest start time – duration
Interference Float
interference float = total float – independent float